Industry and operations
Interactive training, equipment simulations and virtual environments for mining, manufacturing, logistics and workplace safety.
We engineer games, simulations and real-time 3D applications for enterprise and entertainment.
We design the experience and engineer the systems and tools behind it.
Interactive training, equipment simulations and virtual environments for mining, manufacturing, logistics and workplace safety.
Experiences that turn concepts into actions, challenges and shared exploration.
Immersive modules and custom software that become part of a broader product or learning platform.
Games, multiplayer experiences and interactive environments built around participation, discovery and play.
Alexis started developing games in high school. A self-taught programmer with a background in general sciences and a degree in architecture, he brings design and engineering together. He has nearly 10 years of experience across VR/AR, games, and product design, and has delivered 80+ projects for clients worldwide.
Supported by IFE EdTech,
Tecnológico de Monterrey.
Pre-accelerator graduate.
Batch 69.
We define the audience, experience and technical constraints, then establish scope and review progress through prototypes and working builds.
Project enquiriesYes. A prototype can test a core interaction, demonstrate a concept or resolve a technical question before committing to full production.
Our work spans VR/AR devices, smart glasses, PC, mobile and web. We select the platform around the audience, environment and requirements of each project.
We can assess existing models, documentation, content and software as part of discovery. That assessment establishes what can be reused, what needs adaptation and which integrations are feasible.
Cost depends on the scope, platforms, content requirements and technical complexity. A useful starting point is your intended experience, available materials and budget range.
A focused prototype and a complete multiplayer application require different schedules. We establish milestones once the scope and technical dependencies are understood.
Deliverables are defined for each project and may include application builds, content, documentation and deployment support. Source-code access, licensing and ongoing maintenance should be specified in the project agreement.