An interactive
media company.

We engineer games, simulations and real-time 3D applications for enterprise and entertainment.

Engineering
at the core.

We design the experience and engineer the systems and tools behind it.

Platforms

  • Smart glasses
  • VR headsets
  • AR glasses
  • PC
  • Mobile
  • Web
Goals & use cases · Technical feasibility · Platform selection · Scope & roadmap

Industry and operations

Interactive training, equipment simulations and virtual environments for mining, manufacturing, logistics and workplace safety.

Education and learning

Experiences that turn concepts into actions, challenges and shared exploration.

Training and technology providers

Immersive modules and custom software that become part of a broader product or learning platform.

Entertainment and culture

Games, multiplayer experiences and interactive environments built around participation, discovery and play.

Alexis Salinas Mark.

Founder

Alexis started developing games in high school. A self-taught programmer with a background in general sciences and a degree in architecture, he brings design and engineering together. He has nearly 10 years of experience across VR/AR, games, and product design, and has delivered 80+ projects for clients worldwide.

StartUp Perú

10G Winner, 2024.
Supported by ProInnóvate,
Peru’s Ministry of Production.

IFE

Supported by IFE EdTech,
Tecnológico de Monterrey.

Startup Wise Guys

Pre-accelerator graduate.
Batch 69.

Questions,
answered.

We define the audience, experience and technical constraints, then establish scope and review progress through prototypes and working builds.

Project enquiries
Can we start with a prototype?

Yes. A prototype can test a core interaction, demonstrate a concept or resolve a technical question before committing to full production.

Which platforms can you develop for?

Our work spans VR/AR devices, smart glasses, PC, mobile and web. We select the platform around the audience, environment and requirements of each project.

Can you work with our existing materials or software?

We can assess existing models, documentation, content and software as part of discovery. That assessment establishes what can be reused, what needs adaptation and which integrations are feasible.

How much does a project cost?

Cost depends on the scope, platforms, content requirements and technical complexity. A useful starting point is your intended experience, available materials and budget range.

How long does development take?

A focused prototype and a complete multiplayer application require different schedules. We establish milestones once the scope and technical dependencies are understood.

What does delivery include?

Deliverables are defined for each project and may include application builds, content, documentation and deployment support. Source-code access, licensing and ongoing maintenance should be specified in the project agreement.