VR training & simulation.

We engineer simulations for equipment, processes and human interactions.

Project enquiries
01 /Equipment operation

Operate the equipment.

Recreate equipment, controls and operating conditions for hands-on practice across industries.

  • Equipment controls
  • Operating sequences
  • Virtual environments
A red jumbo drill rig inside an underground mine tunnel.

Jumbo Simulator

Alpayana

VRSimulation
02 /Procedures and safety

Work through the procedure.

Practise inspections, safety protocols and decisions in scenarios built around your procedures.

  • Inspections
  • Safety protocols
  • Scenario decisions
Worker operating an elevated platform in a warehouse training simulation

Work at Heights

Mine Class

VRSimulation
03 /Operational workflows

Run the workflow.

Model the steps, tools and decisions behind a process, from individual tasks to complete workflows.

  • Tools and objects
  • Task sequences
  • Workflow logic
Packing workstation with a roller conveyor, storage bin, monitors, label printers and flattened boxes.

Picking and Packing

Simulogix / PowerSkillsAI

VRSimulation
04 /Human interaction

Experience another perspective.

Create situations for practising communication, understanding perspectives and responding to other people.

  • Avatar embodiment
  • Communication
  • Interpersonal scenarios
Covered walkways between workplace buildings, with trucks and a forklift in the background.

Inappropriate Workplace Behaviours

PowerSkillsAI / Virtual Brain

VRSimulationAvatar Embodiment
01Define

Scenario and interaction design

Task sequences, participant actions, interaction flows and a technical scope built around the training objective.

02Prototype

A working interaction prototype

Test the central interaction, equipment behaviour or scenario before expanding production.

03Build

Simulation software

Environments, interactive objects, user interfaces and the logic connecting actions to what happens next.

04Deploy

Target-device builds

Device testing, performance optimisation and application builds prepared for the agreed distribution.

Start with
the objective.

What should participants learn, practise or demonstrate? We shape the scope around that goal.

Can we start with a single module?

Yes. We can begin with a focused prototype or training module, then use that work to define the scope of a larger simulation.

Can you use our procedures and equipment models?

We assess your documentation, reference material and existing 3D models during discovery. That establishes what can be reused, what needs adapting and what should be created.

Which devices can it run on?

The device is selected around the participants, operating environment and interactions. We define the target hardware and testing requirements before production.

What determines the development scope?

The number of scenarios, equipment behaviours, environments, interactions and target platforms all affect the scope. Existing materials and integration requirements also shape the work.

How will participants access the simulation?

Distribution is defined for the project: the target devices, where the application will be used and how it will be installed or made available. We prepare the builds for that agreed setup.

What should your
training achieve?

Share your training objective, audience and existing materials. We’ll help define the experience and technical scope.

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