Co-op play
Shared objectives. Players working together.
We engineer multiplayer games and shared simulations.
Project enquiriesShared objectives. Players working together.
Explore, experiment and solve problems together.
People interacting inside the same simulation.
Award finalist ×2Manipulate qubits. Solve puzzles together. Recover the lab.
2-player co-op · 30–40 minutes · Meta Quest

Solo or co-op VR raids.


Explore Peru’s cultural heritage inside Expo 2025’s shared virtual world.
Development led by Alexis Salinas Mark.
Player interaction, session flow and shared behaviour are designed together. We define what connects the players, then build and test that experience on the target devices.
Player roles, shared objectives, controls and interaction flows.
A focused build to test the central multiplayer interaction before expanding production.
Session flow, synchronised objects, shared state and the rules governing player actions.
Multi-device testing, performance optimisation and builds for the agreed distribution.
Yes. A focused prototype can establish the player flow and test the core interaction before committing to a larger game or simulation.
We first review the code, interaction model and target devices. That establishes which systems can be reused and which need adapting for shared state and multiple players.
Those are project requirements, not assumptions. The experience, devices, network conditions and interaction complexity determine the technical scope and testing plan.
Define the objective, audience, target devices and what participants need to share.
Map player roles, interactions, session flow and the technical architecture. Prototype the core experience.
Build the experience and its shared systems, testing player interactions across connected devices.
Optimise, validate on target hardware and prepare builds for the agreed release.